KALEVALA HAMMER

Warhammer Fantasy Roleplay

RULE EXPANSIONS

Rule Expansions are ideas for new rules about races, characteristics, careers, skills, talents, magic, creatures, religion, actions, weaponry...etc. Basicly about anything. They are here to expand the original rules of WFRP2 (so the rulebooks are needed to use these modifications).

I hope all of you WFRP2 fans that visit these pages and check out the rules will post some feedback to my email. New ideas, any mistakes you discovered...etc. Basicly, so I can make these documents even better. Also, you should check updates for the documents. I'm looking for pictures and more ideas to them all the time. So, they live and change... And for the last - Sorry about my terrible language skills. Thank you for visiting.

Rule Expansions

Alcohol & Tobacco Expansion, Version 1.4 (.pdf)
Alcohol expansion for every country in Old World. This is not just list of all known alcohols collected, it has also other ideas involving the matter. Then there is also tobacco expansion for the rules.

Career Expansion, Version 1.6 (.pdf)
Document about new and expanded careers. Includes:
- Martial Artist careers including rules for Cathayan characters and Martial Art rules (with new Unarmed rules, Martial Art Talents and Chi-Sorcerer).
- Expanded Hedge Wizard rules (Alchemists, Elementalists, Illusionists...etc.)
- Multiple different variations for Entertainer with different set of Characteristics, Skills and Talents (like Acrobat, Actor, Fire Eater, Juggler...etc.). Also variations for Advanced Entertainers.
- "Missing" Basic and Advanced Careers. Some of these expand little other excisting careers like Tradesman.
- All common Templar-Order careers (those which do not allready have career-templates in sourcebooks).
- Medium. A Scryer or Empathic, naturally magically talented person. Similar like Rosanna Ophuls from the novels by Jack Yeovil.
- Missing Dwarf careers (both Basic and Advanced, including Dwarf Loremaster).
- Elven career of High Magic.
- House Rules for Learning Skills & Talents.
- New Skills, Talents, and also Lesser Magic.

Elemental Magic, Version 1.0 (.pdf)
Elemental Magic Expansion. Rules for bringing Elementalism back to the game. Connects WFRP1 stuff to WFRP2. Doesn't have needed Rituals or any stats for Elementals. They can be found from the Bestiary: Elementals document from this same site.

Warhammer Common Knowledge & Languages, Version 1.1 (.txt)
Fast list of Languages and Common Knowledges of the Warhammer World. It also gives optional rule for Provincial Expertise and provides those for many races/nations.